## Patch Variables:

* __all_light_bangs__ ```Number```
* __bg_id__ ```Number``` (default Value: `1`)
* __blastpos_X__ ```Number```
* __blastpos_Y__ ```Number```
* __blastpos_Z__ ```Number```
* __bpm__ ```Number```
* __breakdown__ ```Number```
* __cam_tgt_x__ ```Number```
* __cam_tgt_y__ ```Number```
* __cam_tgt_z__ ```Number```
* __camera_id__ ```Number```
* __camerapos_X__ ```Number```
* __camerapos_Y__ ```Number```
* __camerapos_Z__ ```Number```
* __choirtime__ ```Number```
* __circlecameras__ ```Number```
* __circlecameratriggerer__ ```Number```
* __cu_color__ ```Texture```
* __cu_position6_final__ ```Texture```
* __cu_positions__ ```Texture```
* __cu_positions_final__ ```Texture```
* __cu_positions5__ ```Texture```
* __cu_positions5_final__ ```Texture```
* __cu_positions6__ ```Texture```
* __cu_positions7__ ```Texture```
* __cu_positions7_final__ ```Texture```
* __cu_rotate__ ```Texture```
* __cu_rotations5__ ```Texture```
* __cu_rotations6__ ```Texture```
* __cu_rotations7__ ```Texture```
* __cu_scales6__ ```Texture```
* __cu_scales7__ ```Texture```
* __cu_timings__ ```Texture```
* __currentTime__ ```Number```

  set time for song
  and progress bar

* __delta_time__ ```Number```
* __demotime__ ```Number```

  demo timer variable. goes up smoothly by 1 for every 4 bars (16 beats). 

* __dustalbedo__ ```Texture```
* __dustpoints__ ```Texture```
* __dustrotation__ ```Texture```
* __dustsize__ ```Texture```
* __effectid__ ```Number```
* __effector_locked_to_world__ ```Number```
* __effectorpos_x__ ```Number```
* __effectorpos_x_old__ ```Number```
* __effectorpos_y__ ```Number```
* __effectorpos_y_old__ ```Number```
* __effectorpos_z__ ```Number```
* __effectorpos_z_old__ ```Number```
* __effectorsize__ ```Number```
* __effectorstrength__ ```Number```
* __effectortype__ ```Number```
* __effecttype__ ```Number```
* __emission__ ```Texture```
* __explosionbang__ ```Number```
* __exposure__ ```Number```
* __fatincrementor__ ```Number```
* __fft__ ```Number```
* __fire_intensity__ ```Number```
* __fire_on__ ```Number```
* __gravity_on__ ```Number```
* __impactorsize__ ```Number```
* __intro__ ```Number```
* __laser_on__ ```Number```
* __laserbri__ ```Number```
* __laserId__ ```Number```
* __laserPosMul__ ```Number```
* __laserScale_X__ ```Number```
* __laserScale_Y__ ```Number```
* __laserScale_Z__ ```Number```
* __laserWorldPos_X__ ```Number```
* __laserWorldPos_Y__ ```Number```
* __laserWorldPos_Z__ ```Number```
* __lensdirt_texture__ ```Texture```
* __light_bang__ ```Number```
* __light_index__ ```Number```
* __lightpos_X__ ```Number```
* __lightpos_Y__ ```Number```
* __lightpos_Z__ ```Number```
* __local_delta_time__ ```Number```
* __mat_inc__ ```Number```
* __midwood_incrementor__ ```Number```
* __mp3_headeroffset__ ```Number``` (default Value: `0.005`)
* __objectpos_x__ ```Number```
* __objectpos_y__ ```Number```
* __objectpos_z__ ```Number```
* __particle_mesh__ ```Number```
* __placeholder_size_x__ ```Number```
* __placeholder_size_y__ ```Number```
* __playAudio__ ```Number``` (default Value: `1`)
* __r2t_depthtexture__ ```Texture```
* __r2t_texture0__ ```Texture```
* __room_albedo__ ```Texture```
* __room_aorm__ ```Texture```
* __room_box_size_neg__ ```Number```
* __room_box_size_pos__ ```Number```
* __room_heightmap__ ```Texture```
* __room_normalmap__ ```Texture```
* __secondary_emitter_type__ ```Number```
* __secondary_gravity__ ```Number```
* __secondary_particle_style__ ```Number```
* __shootpos_x__ ```Number```
* __shootpos_y__ ```Number```
* __shootpos_z__ ```Number```
* __songLength__ ```Number```
* __spot_angle__ ```Number```
* __spot_angle_inner__ ```Number```
* __spot_intensity__ ```Number```
* __tentapos_x__ ```Number```
* __tentapos_y__ ```Number```
* __tentapos_z__ ```Number```
* __texcoordtex256__ ```Texture```
* __time_speed_mul__ ```Number```
* __timedelta_adjusted__ ```Number```
* __timedelta_base__ ```Number```
* __true_camera_id__ ```Number```
* __trueCameraId__ ```Number```
* __tunnelpos__ ```Texture```
* __tunnelrot__ ```Texture```
* __tunnelscale__ ```Texture```
* __vizbang__ ```Number```
* __vizincrementor__ ```Number```
* __wind_on__ ```Number``` (default Value: `0`)
* __worm__ ```Number```
* __worm_Positions__ ```Texture```
* __worm_Rotations__ ```Texture```
* __worm_Scalings__ ```Texture```
* __worm_time__ ```Number```
* __worm_Timings__ ```Texture```
* __wormlife__ ```Number``` (default Value: `1`)
* __wormpathpoints__ ```Array```

