#include "pch.h"
#include "WAlloc.h"

#include "Light.h"
#include "WEntity.h"
#include "engine/model/Model.h"

template struct WObj<WEntity>;
template struct WObj<Light>;
template struct WObj<Texture>;
template struct WObj<Model>;

template class WAlloc<WEntity, 10000>;
template class WAlloc<Light, 10000>;
template class WAlloc<Texture, 500>;
template class WAlloc<Model, 10>;
